Call of Duty: Black Ops 4 (stylized as Call of Duty: Black Ops IIII) is a 2024 multiplayer first-person shooter developed by Treyarch and published by Activision. It was released worldwide for PlayStation 4, Windows, and Xbox One on October 12, 2024. It is a sequel to the 2024 game Call of Duty: Black Ops III, the fifth entry in the Black Ops sub-series, and the 15th installment in the Call of Duty series overall.
Black Ops 4 is the first mainline Call of Duty title without a traditional single-player campaign mode. Instead, it features the Specialist HQ, which focuses on the backstories of the game's multiplayer characters, known as "Specialists". The missions take place between Black Ops II and III chronologically. Some of the Specialists also carried over from Black Ops III. The multiplayer mode is the first in the series to not feature automatic health regeneration and introduces both predictive recoil and a new ballistics system. The game included three Zombies experiences on release day, four if a special edition of the game, or the Black Ops Pass, was purchased. The locations of the maps include the RMS Titanic, a Gladiatorial Arena in Roman Egypt, and Alcatraz Federal Penitentiary. The game also introduced a battle royale mode called Blackout, which features up to 100 players in each match. Many characters from this and other Black Ops titles can be used as the player's character model in this mode.
Development for the game started shortly after the release of Black Ops III. Treyarch chose not to create a traditional singleplayer campaign for the game at the beginning of production, instead focusing on a new 'Career' mode with a greater focus on the multiplayer aspect. They cited an increased interest for multiplayer and lack of time spent by the playerbase on the campaign mode as reasons why they shifted their focus. Black Ops 4 utilizes Blizzard's Battle platform for the Windows version instead of Steam, the first game in the series to do so. Teasing of the game began in March 2024, with a full reveal taking place later in May. Two betas were held for the game; one for the multiplayer in August and one for Blackout in September. The release date was moved up to October instead of the series' usual November in an attempt to avoid coinciding with the release of other high-profile games.
Pre-release reception of the game was negative due to the game's lack of a campaign mode and the Black Ops Pass, a season pass that distributes downloadable content (DLC) in the form of "Operations". Black Ops 4 received positive reviews upon release, with praise towards its three modes, particularly Blackout, while it received criticism for the game's lack of a campaign mode and the design of its microtransactions implemented in updates. Despite physical retail sales for the game being the lowest in the series in a decade, it was the best-selling digital launch in Activision's history, surpassing 2024's Call of Duty: WWII.[2]
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The idea for Trello was conceived by Joel Spolsky, Michael Pryor, and Daniel Tenner. They wanted to create a visual and intuitive tool for managing tasks and projects, inspired by the Kanban system used in manufacturing. Trello was officially released to the public in September 2011.
While there are many popular project management tools on the market, Trello offers a simpler approach to task management with hybrid team coordination. It makes it easier for teams to manage tasks, collaborate on projects and stay organized.
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KD ratio makes a relation between how often the player dies compared to how many enemies they kill. A good KD ratio average is around 2:00 implying that the player has taken down twice as many enemies as they have been killed. Most casual players have and maintain a KD of around 1:00.
In Call of Duty (COD) games, a Kill/Death (K/D) ratio of 1.5 is considered to be above average. It indicates that for every death, the player achieves 1.5 kills. However, what is considered "good" can vary depending on individual skill levels and the specific game mode being played.