A sweep is either a contact sweep, a wire dragged through the water by one or two ships to cut the mooring wire of floating mines, or a distance sweep that mimics a ship to detonate the mines. The sweeps are dragged by minesweepers, either purpose-built military ships or converted trawlers.
It's also a film made by people who clearly love cinema, full of excellent production values, charismatic acting and with a strong social message. It takes patience and isn't as bloody and scary as it was sold, but its third act makes the whole trip worth it.
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When a fight is ruled a "no contest," it means that the bout is declared null and void, and neither fighter is declared the winner. Adeeb Sheikh. Lives in Dubai, United Arab Emirates Author has 207 answers and 3.6M answer views 3y. Is the UFC dying?
There is neither a winner nor a loser from a UFC fight that is deemed as a no contest. Both fighters get an NC added to their professional record to show that they were involved in a fight that was deemed a no contest. There are many reasons why a fight can be called a no contest.
The 'lady' part of the nickname goes back to the early part of the 20th century. Juventus fans (mostly men) referred to the club as female, with some sections of the supporter base calling it la Fidanzata d'Italia (the Girlfriend of Italy). As for 'old', this seems to be a pun; 'Juventus' stems from 'youth' in Latin.
Juventus fans (mostly men) referred to the club as female, with the southern sections of the supporter base calling it la Fidanzata d'Italia (the Girlfriend of Italy). The 'Old' part of the nickname derives from the amusing irony that the name Juventus stems from 'youth' in Latin. It's a pun!
TRANSCRIBED ORIGINAL ATARI GAME MANUAL AND INSTRUCTIONS
VIDEO GAME CARTRIDGE 😊 FOR THE ATARI (R) 7800 (TM) ProSystem POLE POSITION * II High-Performance Racing at its Best Are you good enough 😊 to race with the best? Do you have the nerve and skill to be a professional race car driver? Pit 😊 yourself against the clock and the competition -- the world's top high-performance Formula 1 racers -- and let's find out. 😊 Choose among four race courses. There's the easy TEST course. On the FUJI track you'll encounter some obstacles -- billboards, 😊 puddles, and other cars. The SEASIDE track is the intermediate course, set in a landscape by the sea. And the 😊 SUZUKA is the most difficult of the tracks, set in the midst of a traveling carnival. * POLE POSITION II 😊 is engineered and designed by Namco Ltd. Manufactured under license by Atari, Inc. Trademark and (C) Namco 1982, 1983. DRIVERS 😊 START YOUR ENGINES!! Insert the Pole Position II cartridge as explained in your 7800 (TM) ProSystem Owner's guide, and turn 😊 on your system. Plug a controller into jack 1. The four tracks are listed on screen, one in each corner. 😊 Move the joystick in the direction of the track that you want, or press the SELECT key -- the name 😊 of the track you choose will blink. The first lap in a race has a maximum time limit of 75 😊 seconds. Each race has a total of five laps you must complete. You begin a new lap -- with an 😊 additional 60 seconds to complete it -- only if you've finished the previous lap in the allotted time. When you're 😊 ready to qualify for a race, press either fire button. Once you've qualified, the race you've selected begins in a 😊 matter of seconds. If you're in the middle of a race and want to start over, press RESET. Pressing SELECT 😊 will return you to the screen where you can choose the race you want. Press PAUSE to pause during a 😊 game; press it again to resume play. After a pause of 15 to 30 minutes, the screen will go blank. 😊 Simply move your joystick and the game will reappear. MANEUVERING YOUR RACER Steer your racer by moving your joystick to 😊 the left or right. Press the left fire button on your controller to accelerate. Press the right fire button to 😊 brake. Start out in low gear by pulling back on your joystick. To shift into high gear, push your joystick 😊 forward. QUALIFYING Before you can compete in any of the races, you must qualify for one of the eight starting 😊 positions. You have 120 driving seconds in the qualifying run, but must achieve a lap time of 73 seconds or 😊 better to qualify for a race. When you qualify for the pole position you're given the prime starting position in 😊 the inside lane. This is the "pole position." If you don't qualify, you'll be allowed to continue driving for the 😊 remainder of the 120 seconds. GO FOR IT! If you hit another car, you and the obstacle you've hit will 😊 explode, costing you precious time. You'll also wipe out if you run into a road sign. Hitting a puddle will 😊 slow you down considerably. No matter how many times you crash, you'll receive another car until your time runs out. 😊 Try to keep your car on the road -- you lose time when you drive off the track. Skidding also 😊 causes your car to slow down. Gun it on the straight- aways. If you find yourself going to fast, downshift 😊 for the difficult turns. SCORING * Every lap traveled is worth 10,000 points. * Each car you pass is worth 😊 50 points. * When you finish the race, each second of time left on the Time clock is worth 200 😊 points. BONUS POINTS The chart below lists the qualifying lap times for the eight starting positions in the race, and 😊 the number of bonus points awarded for each qualifying time. STARTING LAP TIME BONUS POSITION 1 58"50 4000 2 60"00 😊 2000 3 62"00 1400 4 64"00 1000 5 66"00 800 6 68"00 600 7 70"00 400 8 73"00 200 Reproduction 😊 of this document or any portion of it's contents is not allowed without specific written permission of Atari, Corp. Sunnyvale, 😊 CA 94086 {Fuji} ATARI Printed in Taiwan (C) 1987 Atari, Corporation. for graphics and layout only. All rights reserved. C024857-08 😊 Rev. A
Pole Position II (1987) (Atari) Arcade Game Emulated on the Atari 7800. Play Pole Position II (1987) (Atari) in 😊 your web browser. This Atari 7800 console emulator provides very accurate Pole Position II (1987) (Atari) gameplay. Pole Position II 😊 (1987) (Atari) is a classic 1980s Atari 7800 video game.
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